Top Games of The Game Awards | Video Games | Blog | Club DNS

The Game Awards is the most noisy, magnificent and pretentious prize in the field of the game industry in the world. Become a "game of the year" according to The Game Awards – and prestigious, and cool, and the winners really become only the most worthy. Let's see what to play The Game Awards, walking on the list of the winners of the "Game of the Year" nomination in the entire history of the ceremony.

Top Games according to the game Awards

Best games according to The Game Awards

The Game Awards is the most noisy, magnificent and pretentious prize in the field of the game industry in the world. Become a "game of the year" according to The Game Awards – and prestigious, and cool, and the winners really become only the most worthy. Let's see what to play The Game Awards, walking on the list of the winners of the "Game of the Year" nomination in the entire history of the ceremony.

2019 SEKIRO: Shadows Die Twice

The Japanese developer fromsoftware, who gave the world to the world almost the legend of Dark Souls, in March 2019 introduced the next brainchild – SEKIRO: Shadows Die Twice. The action takes place in the alternative world of feudal Japan, and the name "shadows die twice", as it were, hinting that you are waiting in the game.

And the hard gaming hard is waiting for you. If you are looking for something relaxing to rest after work, not too straining – this game is definitely not for you. Here you will be fiercely crammed on manipulators, dying times, once again … and with a dozen times in a row. And in the intervals between the endless "Game Over" you will philosophically comprehend the sophisticated fineness of the battle tactics. However, it will help for a while, since for each boss, the mechanics of the battle will have to build every time again.

The battle is monstrously complex and will withstand its most patient, perfected and sophisticated gamers. It will not save just so thoughtlessly pressing the button, waiting until the enemy collapses the dead. Ninja weapon – dexterity, speed, trick and accuracy. And you will have to master all this, otherwise you will not move on the most initial bosses. We also have two lives (however, like you).

As compensation for the suffering of its one-row ninja (yes, you will play for Shinobi, who, instead of one hand, a bone prosthesis, but it does not prevent him from being cool) excellent graphics, a variety of character management mechanics, the incredible color of the graphon and the variability of opponents. SEKIRO: Shadows Die Twice was positively encountered with critics and reviewers of the whole world, and at the Game Awards he walked around even death Stranding Hideo Codzima – one thing so much.

2018 god of war

The new rethinking of the whole series of GOD OF WAR games was published in April 2018 and instantly captured many of the world premiums. In addition to The Game Awards, the game was noted by D.I.c.e. Awards (win in 9 nominations), Gamers' Choice Awards 2018 (Nomination "Favorite Actor Voice Actor"), Golden Joystick Awards (victory in 4 nominations), Tiga Awards, Game Critics Awards, Bafta. The Game Awards itself awarded God of War victory not only in the "Game of the Year" nomination, but also in the categories "The best game in the game-Adventure genre" and "Best Game Direction". And in five categories, the game was a nominee.

Why is the new version so memorable, and can God of War really surprise you with something after 13 years of constant release? Here it can. The main character of the PS exclusive is still the brutal bald Kratos, the god of War and the son of Zeus, remembered throughout the series. But now the arena of action has moved from Ancient Greece to Scandinavia: the atmosphere has become even darker and larger.

It has everything that sophisticated gamers are waiting for: an interesting and even a little dramatic and sentimental story (Kratos travels around the game with his son, having philosophical conversations along the way), juicy and thoughtful dialogues, boring side quests, original opponents with their own battle tactics and , of course, original atmosphere and soundtrack. God of War is both beautiful and exciting at the same time. The only slight drawback is that fans of the open world will experience some disappointment from the linear passage. It won’t work out where you want to go: jump off a bridge, climb rocks – forget it right away, you will have to go where the developer decided.

2017 The Legend of Zelda: Breath of the Wild

If in 2018 the Game of the Year was a PlayStation exclusive, then a year earlier the award was taken by a Nintendo exclusive and another long-running, legendary series. This time the focus was The Legend of Zelda: Breath of the Wild – The 19th game in the series, leading its history since 1986.

"Zelda" can not be unequivocally called a game for everyone and everyone. The original and original atmosphere of Nintendo games will not be to the taste of all gamers. However, even if you are not quite impressed by the pretty cartoonish graphics of the series, do not rush to turn away from this game. The main strong point of The Legend of Zelda: Breath of the Wild is the maximum variety. If you are already a veteran of games and it seems to you that there is nothing to surprise you and all the chips of the adventure genre are nuts for you long ago, then the adventures of Link (the main character) can shake your self-confidence.

Firstly, all the Zelda series – and this one was no exception – exist somewhere outside the genre framework. Here you have adventures, here you have action with battles, and puzzles, and storytelling, and a bunch of everything else. And, it would seem, at least something should sag in the study, but no. The gameplay is exactly what critics and reviewers love the 19th series of the game so passionately for. Your hero has an unusually diverse and original set of skills, and each stage in the game is a competition for accuracy, logic, and somewhere even knowledge. Mechanics is based on the laws of physics and amazing experiments on them. And, of course, being the most modern series, The Legend of Zelda: Breath of the Wild has stepped far ahead not only in mechanics, but also in the colorfulness and atmosphere of the game.

2016 Overwatch

In 2016, the game for those who are bored of playing alone won. Overwatch has received so many awards that it would be possible to devote a separate material to this. The Game Awards 2016 awarded her victory in four nominations at once, and could not remain indifferent even a year later – at the 2017 ceremony, Overwatch took two nominations as "Best Esports Game" and "Best Supported Game".

Overwatch is Blizzard's multiplayer.And here it was already possible to finish the review, as from the developers who presented the world Diablo and Warcraft, nothing but the "Wow", waiting for nothing. However, it is not worth relying on the legendary games – the Overwatch product is completely different, this is the first full-fledged developer shooter.

The principle of the game is based on the battles of matches between the two teams of six people. It would seem – run around the map, destroy the enemy, defeat in the match, that's it. But this is not beautiful overwatch. The most cool and attractive in the game is a huge variability of characters, from which you can collect your slaughter assault team. Each of several tens of characters is an armed to teeth, thought out superhero with its special abilities, appearance, character, individual voice acting and one of three specifications for the team. There is a robotic monk, and Ninja Cyborg, a heavy-cell champion (by the way, Russian) and even, forgive, Turbosvin. Overwatch original not only in charismatic character. You will have to connect the logic to collect the command – each character refers to a particular role in the team: they can be the main attack, harsh unshakable rear or indispensable lane during battle. The modes in the game are also a bunch: from quick contests or individual battles to matches with the capture of points. And yes, Overwatch is a beautiful world that tears the brutal shooter template: here in fierce and drive battles run quite cartoon, colorful characters in the spirit of the best works Pixar.

2015 The Witcher 3: Wild Hunt

It seems that the "Witcher 3" did not hear only the lazy. Well, or the one who has no computer or the Internet. Well, if somehow the delights of Geralle's adventures passed by you, then we will tell. "Witcher 3: Wild Hunt" – a game, though 2015, but remains still popular and hotly beloved critics and gamers. This is the third part of a series of games about Heralt from Rivia, thanks to which the Polish studio CD Projekt RED thundered to the whole world. If the first two series started as rolewakes, there are little differed in the mechanics from their genre fellow, the "wild hunt" made a cosmic jerk forward. In essence, this is all what you dreamed of RPG and despair.

First, history. Based on the Angeja Sapkovsky series of the books of the same name, the computer game in the end became a distinctive separate world, which many consider even a cooler source. This is one of those rare role-playing games where the dialogues (and there are a lot of them) I want to listen to up to the most minor replicas, but the rollers to watch to the end. Dialogues and cat scenes are not a side additive, but a full and important part of the game, without which you cannot take the right solution. And everything is made so cool that the "Witcher" claims for a full-fledged Gamefilm. Images, graphics and character characters – all, even past the running peasants, are thought out to the smallest detail.

Scene gameplay is another thing that the "Witcher" instantly conquered RPG fans. In this game, all (well, or almost everything) side quests are not bored.And even single tasks in the Spirit "Feed-Bring" are seasoned with originality or humor. Who would have thought, what to catch the goat is cool? In terms of diversity and study of quests "The Witcher" asked just a breathtakingly high bar. Even despite the limited set of Geralle skills and combat mechanics, in just essentially three main locations and, at first glance, typical sidew quests, to play in the Witcher mischievously. It is obscure so much that after the release of the main game there were two extensive additions. And this is taking into account that the duration of the game with the passage of all Side Quests is more than 300 hours!

The "Witcher" awards so much that they are even dedicated to a separate article on Wikipedia – not to achieve, but simply their more than a few dozen, starting with the "most desired game" in 2013, when he was still under development, and ending Prizes on director, dramaturgy, voice acting, gameplay, graphics, technical achievements, music. The Witcher was called the "game of the year" over 30 times, taking, it seems, all possible awards in the gaming industry.

2014 Dragon Age: Inquisition

After quite well-deserved DiffiraBs, the "Witcher" here would like to be tactfully silent. Because the third part of the legendary Dragon Age series was filled with expectations, came out rather ambiguous. Somewhat awards, she still managed to grab, although until the success of the Poles, it is so far that in one of the interviews DA developers on the eve of the release of the fourth part even mentioned that they would take an example from the "Witcher".

The main thing that can be disappointed by Dragon Age: Inquisition is monotony. Standing on a solid foundation of the first part of 2009, the game did not move globally forward in anything other than various decorations. All the same boring quests "feed-bring", tangled location of location with a very uncomfortable card, predictable and often sediments in the logic plot, rather flat dialogs and very low variability of mobs and bosses. In addition, Inquisition is also quite simple. If you are tempted in battles, it is better to run for SEKIRO sample 2019. Dragon Age will go to those who want to relax in the evening in front of the computer, not too migrating into the gameplay.

But she can relax very much. The game is visually very beautiful, scale and the most personalized. There is something damn pleasant in that you can create your character from the color of the hair to the sizes of the ears, paint the armor themselves, rolling the weapon, ride at least every day on the new animal, choose the throne, flags and even the Inquisitor bed. Very picturesque and original variety of locations. We are glad and prescribed characters characters: according to the established tradition Da, each of the allies has its own story, which is revealed as the game is passing. Also, they communicate with each other, they quarrel, flirt, asking for help. You yourself can enter into love relationships (by the way, including bisexual) or to collapse with the satellite and drive it out of the team.

Having made a strong emphasis on the visual and volume of the game, the developers sank great in the game mechanics and plot itself. There are many locations and sometimes they are monstrously huge, and the game takes tens of hours to complete. At the same time, the variety of quests is extremely small, and even inexperienced players will get bored pretty quickly.